The resilience stats in Destiny 2 Lightfall will be considerably altered, which is good news for the game's diversity of builds. A Guardian with 100 Resilience now gets 40% damage reduction, but Bungie is nerfing it in the Lightfall expansion to maximize Resilience, capping the damage reduction at 30%. Although this modification may not seem like much, it has a significant impact on how players create Guardians in Destiny 2. In the game, players can gather enough Destiny 2 Silver.
The fact that Bungie is likely prepared to consider some of the worse characteristics, like mobility and intelligence, is one of the main reasons this nerf is so important. Due to Resilience's substantial damage reduction, which is significantly worse at lower tiers, players are currently essentially compelled to max it up at tier 10. Players should no longer feel that doing so is essentially required in Lightfall, and they can now open up their builds to provide more alternatives for how the damage reduction will scale. Players will be able to experiment with various builds, playstyles, and strategies as a result, making the most of their Guardians in the sandbox of Destiny 2.
Destiny 2's nerf to Resilience makes the game more balanced
The fact that this nerf alters the toughness curve is another factor in its significance. Players with lower toughness (e.g. 30) will receive a higher percentage of damage reduction when the Lightfall addition for Destiny 2 launches than they do right now. Players will have more alternatives when building the builds they want as a result, making it more practical for them to use lesser elastic builds. Additionally, it will make the game more difficult because players might have to deliberate more before attacking an enemy.
Resilience nerfs also make the game more balanced. One could argue that at the moment, players need to run high resilience builds for more difficult content, since it's the best stat for what investment to put in the game. With the new changes, players will no longer be able to survive solely on highly resilient buildings, and will have to think more strategically about how they want to grow their Guardians. This will make Destiny 2's endgame more balanced in PVE, whether it's in Raids, Dungeons, Grandmaster Nightfalls, or other events.
Destiny 2 Resilience Weakness May Hint at Other Lightfall Changes
While appreciating the nerfs and overall balance to Destiny 2's Resilience stat, some players wanted Bungie to double down on stats 2.0, in this case other underutilized stats like Mobility , Intelligence, and Resilience have also been overhauled. Some players have speculated online about what these changes would look like, with some suggestions for a Mobility overhaul that would allow players to reduce aim assist on them, increase sprint speed and glide distance, or have a percentage chance to dodge shots aimed at them.
Resilience's nerf in Destiny 2's Lightfall update is, all things considered, a step in the right direction. Even though the toughness update will make this stat more advantageous than many others (barring a redesign), players won't likely feel like they are losing out because it is not capped. Destiny 2 may feel less forgiving as a result of the adjustments Bungie made in Lightfall, but that's not always a bad thing. In fact, players have more freedom to find answers in their builds or, more significantly, in their playstyles as the difficulty rises with elastic adjustments. Go to eacgame.com for additional game guides.